
Design Principles for Enzo
The design principles behind Enzo: explicit syntax, consistent patterns, and a human-first approach to names, values, control flow, and composition.
Oct 17
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The design principles behind Enzo: explicit syntax, consistent patterns, and a human-first approach to names, values, control flow, and composition.
Oct 17

How a UX designer’s frustrations with programming became Enzo, an experimental language and working interpreter that treats code as a human interface and creative medium.
Oct 7

A visual essay connecting trout camouflage, Turing patterns, and neural-network imagery, with an artist statement inspired by Cormac McCarthy’s The Road.
Dec 18

An image series and collaged altarpiece exploring idolatry, abstraction, and the ways image-making can lead us astray, with a look at the generative process behind the work.
Apr 20

Turning neural style-transfer outputs into finished digital paintings: choosing source images, balancing color and contrast, curating results, and building layers in Photoshop.
Apr 6

Can code itself be art, rather than just a tool for making it? An exploration of programming as skilled expression, from code aesthetics to instructions as an artistic medium.
Apr 4

An artist-friendly explanation of latent space, moving from familiar coordinates to learned relationships between images, words, and concepts, with experiments in image prompting.
Mar 27

My principles for working with generative neural networks: sharing images freely, being transparent about process, and separating artistic value from scarcity and price.
Jan 26

Running DeepStyle, tuning image-generation commands, and automating batches with Bash, including practical advice on producing larger images in the original local workflow.
Dec 7

Rebuilding my creative workflow around a personal cloud server, containers, backups, and automation, and what that experiment taught me about the tools artists use.
Nov 29

An introduction to the command line for artists, followed by the original DeepStyle installation workflow using Torch7, loadcaffe, and CUDA on Ubuntu.
Apr 30

Preparing a Windows PC for the original DeepStyle workflow: hardware requirements, installing Ubuntu, and setting up a Linux environment for neural-network art tools.
Apr 24

A hands-on look at Quill as a VR drawing tool, comparing its feel with other creative apps and examining brush behavior, workflow limitations, and export problems.
Jul 30

Testing Google Blocks as a VR modeling tool: the promise of direct manipulation, the limits of its simplified tools, and the cleanup needed to use exported models.
Jul 13

An introduction to neural style transfer for artists, showing how generated imagery can become raw material for layered digital paintings rather than a finished result.
Mar 7

Lessons from sculpting in Oculus Medium: how voxel-based tools change the creative process, where VR feels intuitive, and why a desktop cleanup workflow still matters.
Feb 23